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This is simply making the gameplay experience as true to real life as possible. Amendments will be made in the event of DLC.
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Secondly I am writing this as a console player, therefore any and all suggestions will be for the unmodded game. That being said, roleplaying runs are about the experience, not the bragging rights and turning the difficulty down is certainly an option. They are to turn you into a Skyrim god who can run through dragons like nothing and swat draugr death overlords like an unruly child. There are two things to consider when doing a roleplaying run: authenticity and class continuity.ĭisclaimer: These suggestions and character classes are designed to be curious, different and fun. It just requires some conscientious self control on the part of the gamer. Bethesda changed it by doing away with the class system for Skyrim and turning it slightly towards the action oriented, but it is still possible. In an open ended game like The Elder Scrolls V: Skyrim (like The Elder Scrolls IV: Oblivion before it) There is much more diversity in the gameplay. Roleplaying in the days of the old JRPG games was simply playing the game, you didn't really have a choice.
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